SwiftUI: Animation

Mar 29 2022 · Swift 5.5, iOS 15, Xcode 13

Part 1: Beginning with SwiftUI Animation

08. Interactive Animations

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Previous episode: 07. Multiple Stages Next episode: 9. Conclusion

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At this point, you know plenty about creating animations with SwiftUI. But there is one last topic to cover: Creating beautiful animations driven by the user.

  @State var isVisible = true
  @State var currentOffset = CGSize.zero

  let shootUp =
        }
        .gesture(
          DragGesture()
        )
        .transition(shootUp)
          DragGesture()
            .onChanged { gesture in
              currentOffset = gesture.translation
            }
        )
  }

  func complete() {

  }
  
  func animate() {
      if iteration == 30 {
        timer.invalidate()
        complete()
      }
  func complete() {
    completed = true
    currentIndex = -1
    DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
      withAnimation {
        isVisible = false
      }
    }
  }
  func complete() {
    guard !completed else { return }

    completed = true
        .gesture(
          DragGesture()
            .onChanged { gesture in
              currentOffset = gesture.translation
            }
            .onEnded { gesture in
              if currentOffset.height > 150 {
                complete()
              }
            }
        )
                complete()
              }

              currentOffset = .zero
            }
        )
        .transition(shootUp)
        }
        🟩.offset(currentOffset)
        .gesture(
        .offset(currentOffset)
        🟩.blur(radius: currentOffset == .zero ? 0 : 10)
        .gesture(
        .blur(radius: currentOffset == .zero ? 0 : 10)
        🟩.animation(.easeInOut(duration: 1), value: currentOffset)
        .transition(shootUp)