SwiftUI: Animation

Mar 29 2022 · Swift 5.5, iOS 15, Xcode 13

Part 1: Beginning with SwiftUI Animation

05. Challenge: Rotation

Episode complete

Play next episode

Next
About this episode

Leave a rating/review

See forum comments
Cinema mode Mark complete Download course materials
Previous episode: 04. Combine Animations Next episode: 06. Spinner

Get immediate access to this and 4,000+ other videos and books.

Take your career further with a Kodeco Personal Plan. With unlimited access to over 40+ books and 4,000+ professional videos in a single subscription, it's simply the best investment you can make in your development career.

Learn more Already a subscriber? Sign in.

Heads up... You’re accessing parts of this content for free, with some sections shown as obfuscated text.

Heads up... You’re accessing parts of this content for free, with some sections shown as obfuscated text.

Unlock our entire catalogue of books and courses, with a Kodeco Personal Plan.

Unlock now

You’ve animated quite a few properties at the point: including color, position, and scale. But one kind of transformation we haven’t animated yet is rotation.

              y: 50
            )
            .rotationEffect(.zero)
            .scaleEffect((zoomed ? 4 : 1) / 3)
.rotationEffect(zoomed ? .zero)
.rotationEffect(zoomed ? .zero : Angle(radians: <#T##Double#>))
Angle(radians: 2 * .pi)
            .saturation(zoomed ? 1 : 0)
            .rotationEffect(zoomed ? .zero : Angle(radians: 2 * .pi))
            .position(
            .rotationEffect(zoomed ? .zero : Angle(radians: 6 * .pi))