SwiftUI: Animation

Mar 29 2022 · Swift 5.5, iOS 15, Xcode 13

Part 1: Beginning with SwiftUI Animation

02. Animation

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Previous episode: 01. Introduction Next episode: 03. Animation Options

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As a refresher: when using SwiftUI, you describe your user interface declaratively and leave the rendering to the framework. Each of the views you declare for your UI (like text labels, images or shapes) adheres to the View protocol. View requires each view struct to feature a property called body.

  }

  @State private var animationData = AnimationData.array[0]

  var body: some View {
.foregroundColor(animationData.color)
      .foregroundColor(animationData.color)
      .onAppear {

      }
  }
      .onAppear {
        for (index, data) in AnimationData.array.enumerated()
      }
      .onAppear {
        for (index, data) in AnimationData.array.enumerated().dropFirst() {

        }
      }
        for (index, data) in AnimationData.array.enumerated().dropFirst() {
          DispatchQueue.main
        }
           for (index, data) in AnimationData.array.enumerated().dropFirst() {
          DispatchQueue.main.asyncAfter(deadline: <#T##DispatchTime#>, execute: <#T##() -> Void#>)
        }
   deadline: .now(),
   deadline: .now() + .seconds(index),
             DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(index)) {
            animationData = data
          }

.foregroundColor(animationData.color)
🟩.animation(.easeIn)
.animation(_____, value: animationData)

.animation(.default, value: animationData)
      .animation(.default, value: animationData)
      🟩.offset(animationData.offset)
      .onAppear {
      .offset(animationData.offset)
      🟩.padding()
      .onAppear {