Learn how to create augmented reality experiences using Reality Composer Pro with RealityKit and USDz. Create 3D scenes employing models, animations, and interactions using RealityKit. Also learn how to use both RealityKit and Reality Composer Pro to create AR experiences to be added to visionOS apps.
By Tim Mitra.
RealityKit is a high-performance 3D renderer and simulator of AR/VR experiences for visionOS and iOS. This lesson introduces the core functionality of the Entity Component System that underlies RealityKit. You’ll learn how to use RealityKit with SwiftUI in a mixed mode Immersive View.
Building on the app started in the previous lessons, we’ll cover more on Entities, Components and Materials, in both code and with Reality Composer Pro. Basic Shaders will be covered in Reality composer.
Building on the app started in the previous lessons, we’ll look at tools in RCP to add Particle and spatial audio. ShaderGraph will also be employed to create custom materials.
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