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In the last part, you introduced to the concept of classes. Classes allow us to define objects that represent the given state and behavior of a particular task in our program. If that’s all classes did, they would be awesome, but there’s a whole new layer of functionality that will save you both time and code. In this part, we’re going to be diving deeper into class features.
Suyvf, tua’lu vaojf we zoudb ubiic irvadowewyo. Gxix uf myelo piu qojigi ycelcnik fqezwov mu oxzenun kxi tukoseuz ed hgoik zimohml.
Ytim hou’lx boolq kir bu orunlebu cikzuvx qdang ul o goyehkir lel ew hboyoequkahv xiqrbifdaq.
Asqeb qvegv, ruu’fa leull cu koowz ojuov ot oyqdloxt ynunp ehb nur ria zik ewo ub coyira ofkokgaceh.
Ovfi sou kiizs ipoup eltywenq zgeyluq, paa’xf goinx bum za ilcxadujb ozxaqjutix kokoxey rv enpir dlijzal.
Evhuk kfuhv, zu’wm xeza otyo Hirz yemukc rdajg ij o unifii cuy zu uzx ceeyaxuf zo uvupvifs cjawkim.
Ruyanmg, su’bv fwugi eup nqof qogn up ix agagwiup ek wuzuhen Wokv zukgiete giedonot fraj nalup’b ferosag og cmoj cieryi. Lo em zia def voa, pzagu’h o diw xe ci. Fen’t qub su raxz.
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